Aug 30, 2007, 02:14 PM // 14:14
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#41
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Lion's Arch Merchant
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Agreed with the OP.
Titles themselves could afford to require equal grind for all characters if they had no effect beyond display. With the various skills offered for each profession, however, the titles are also a means to a more adaptable, well-rounded character. If you want these skills for your ten characters, you'll have to repeat the same grind over and over again. To use the 3 week example, while the dedication is admirable, some of us don't wish to spend the next 210 days title farming just because we like the skills.
Either make it easier to grind, as suggested by the OP, or tie skills to the highest rank on the account, as appello suggests.
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Aug 30, 2007, 03:35 PM // 15:35
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#42
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Jungle Guide
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I think the one change I'd like to see is make the wisdom and treasure hunter titles account wide. 10,000 is an awful lot for a character based account. If they make this change, everyone's account can be updated so the total number of golds ID'd and chests opened across all characters are added up to one sum total for the title track.
Last edited by Linksys; Aug 30, 2007 at 03:49 PM // 15:49..
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Aug 30, 2007, 03:57 PM // 15:57
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#43
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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/signed
The only reason I didn't get a paragon/dervish and I didn't play mesmer for over 3 weeks was because of grinding (yes, boring grinding) r7 sunspear. And I don't want to choose between my 6 characters, which one will start the GWEN grind. I would rather say ,,Less grind, more game''.
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Aug 30, 2007, 06:27 PM // 18:27
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#44
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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/signed. some titles are ok.
I hate repeating titles. Sunspear titles arn't bad although rank 10 is high at 50,000. 35,000 diffrence from rank 9. Wurm farming hard mode can get you rank 9 in six hours.
Lightbringer is okay, its only used in small portion of 3 campaigns. Just middle-end of nightfall. You can LB farm hard mode in DoA.
Wisdom and treasure hunter need to be account based because of high requirement to get them and cost.
I never cared about titles until they actually have become useful. Which makes alot on sense. I'd like to see Drunkard and sweettooth titles mean something as well. Maybe like a small percentage Discount when buying things from traders like merchants and rune. You would be like a repeat customer
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Aug 30, 2007, 06:48 PM // 18:48
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#45
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Frost Gate Guardian
Join Date: May 2006
Location: São Paulo Brasil
Profession: R/
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i have the same problem as the op, since i got one char each prof and some duplicated, but i think some titles are exclusivelly one most played char reward, its understandable, since i know some dudes only like to play a single char and stuff, the answer would not be modification of the existent char based titles, but introduction of account based ones, besides the existent ones, as for the single character ones, i know even on my most played one ill not archive, but thats how it is
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Aug 31, 2007, 01:31 AM // 01:31
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#46
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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/signed............
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Aug 31, 2007, 01:31 AM // 01:31
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#47
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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/signed
I don't really care either way, I only work on titles with my main character. I got 5 pve characters, and 4 of them finished NF with barely R1 LB and barely R7 SS. If they make the titles easier to get I may bother getting more than the absolute minimum, otherwise I'll just play through and ignore them except for my main character. I'm certainly hoping at least that GWEN doesn't have some story req to get a certain title level anyway. Or maybe you can by pass the req if you've done it once before, like with HM.
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Aug 31, 2007, 01:40 AM // 01:40
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#48
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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/signed
I think a more elegant way to do it would to multiply based on how many have maxed it so far, 1 character maxed = 2x, 2 characters = 3x, and so on. Is "Keeping the rank consistent through the storyline" really that big a deal after you have finished the game once?
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Aug 31, 2007, 01:42 AM // 01:42
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#49
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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/signed
I think a more elegant way to do it would to multiply based on how many have maxed it so far, 1 character maxed = 2x, 2 characters = 3x, and so on. Is "getting plot related ranks too fast" really that big a deal after you have finished the plot once? If anything that gives more incentive to make another character because I won't have to waste as much time getting sunspear general in elona (I HATE that, along with the 10k faction needed for cantha)
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Aug 31, 2007, 02:09 AM // 02:09
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#50
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Exaclty. Ask anyone if they are going for all max in all characters.
They will say "no".
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Aug 31, 2007, 03:36 AM // 03:36
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#51
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Furnace Stoker
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If all it does is make Sunspear, Lightbringer, Asura, Norn, Deldrimor, Ebon Vanguard titles (and only those) easier to achieve higher ranks of for every matching title you already maxed on other characters, then
/Signed
Players playing more than one character need some help, repeated grind is never fun. The effect could be relatively small, like for example if you max Norn for one character, the others will have it's requirements for Norn ranks lowered by -20%, if you max it for another, the rest will get -40%, and -50% for 3rd+ (so if max is 200,000 the 4th character will max it at 100,000)
(Treasure Hunter and Wisdom should be account based anyway)
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Aug 31, 2007, 05:43 AM // 05:43
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#52
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Lion's Arch Merchant
Join Date: Jun 2005
Location: West Coast, USA
Profession: Mo/E
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Quote:
Originally Posted by MithranArkanere
So this is the deal:
The more characters max out certain titles, the less hard to max out will be those very same titles for your other characters.
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Una idea espléndida. Ojalá así fuera. ^ ^
/signed
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Aug 31, 2007, 06:48 AM // 06:48
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#53
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Academy Page
Join Date: Jun 2007
Location: the middle of nowhere
Guild: The X Viles [ TXV]
Profession: R/
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/notsign
if titles are made any easier then that will take the fun out of the game . i'm sorry but maxing a title should be a real achievement , something to be proud of , not just the equivalent of 10 hours work .
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Sep 01, 2007, 04:26 PM // 16:26
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#54
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'm proud of my Legendary titles. And they are not affected by this.
This would only affect character based point-earned grinded titles.
Since I can already show off those titles with at least a couple of characters, who cares if you show off with the 10th in three weeks instead of a month?
I reapeat again. You'll have to get the title maxed anyway, ou just have to grind a bit less for the last ones, as long as you have maxed them with other characters.
Last edited by MithranArkanere; Sep 01, 2007 at 04:33 PM // 16:33..
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Dec 26, 2007, 03:53 PM // 15:53
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#55
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Updated with an idea I made in the 'make them account wide' thread:
Just remember. This do not meant to get titles at level 1.
That can be fixed in many ways:
1.) First of all, at least one character has to max the title. That's Obvious.
2.) Then, that character has to beat the campaign, to unlock hard mode.
3.) For 'core' titles(like wisdom), any campaign would do. They could also need the realms of the gods beaten, or a minimun PvP experience (like getting rank 1 in every PvP title).
4.) Then his grind titles become the 'account based versions'.
5.) Other characters will have their separate title tracks until they qualify to share the account based versions too.
6.) Once a character qualify to share the title with the other characters, his points vanish and uses the account version instead.
That way, characters that play with one character will have much higher points in their grind titles (they keep counting after reaching the max)
Then, for the second character to qualify, we can put one or more of this prerequisites.
1.) Reach level 20.
1.a) And have 200 attribute points.
1.b) And being ascended.
2.) Beat the the campaign of the title, or the core realsm or some PvP experience (just like before).
3.) Reach at least a certain track of the title. (LB4, Sunspear 8, Norn 6, Wisdom 1, etc)
3.a.) That could depend on how many characters have maxed the title in the account. One character maxes ligtbringer, no effect. 2 max lightbringer, you get the account version when reaching level 7. 4 max lightbringer, reach rank 6, and so on.
REMEMBER:
- It's NOT "level 1 characters get easily the titles".
- It's "being able to play fluently with all 10 characters using PvE skills without being halted to much by grinding".
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Dec 26, 2007, 05:10 PM // 17:10
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#57
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It's not the same to make 58 different Missions with 10 characters than making the very same run in a limited region again and again until you max a title.
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Dec 26, 2007, 08:26 PM // 20:26
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#58
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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signed x10000!!
This was my biggest beef with EON - there was too much grind added (especially for people like me that like variety and don't want to feel "stuck" to just ONE char forever and ever). I have 19 characters (some mules - but most playable). It already takes forever with ONE char and there isn't much of a reason for at least some of these to be account based.
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Dec 26, 2007, 09:08 PM // 21:08
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#59
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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/signed
I think the OP's idea is a good one.
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Dec 26, 2007, 09:23 PM // 21:23
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#60
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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When everyone maxes their titles they're going to stand in the GH for hours and post here saying "give us something to do!"
Awhile back a suggestion was made about the EOTN title tracks. You could spend days and days finishing off your dungeon/quest handbooks and only get 2.5k for it. They made a wise move by drastically increasing the points you get for completing those books. Something like this should be considered for a lot of the titles.
/notsigned for making them 'easier'
/signed for making them less grind-ish
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